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CCA Uniform and Equipment Guide

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CCA Uniform and Equipment Guide Empty CCA Uniform and Equipment Guide

Post  Guest Thu Nov 22, 2012 6:04 pm

This guide is used to explain the canon of the uniform, equipment, and it's abilities. This equipment is used in a day to day basis in order to aid units in accomplishing their imperative tasks. Notice key words such as "brief" and "constant".

CCA Uniform and Equipment Guide Rp_c1818

The standard uniform:

CCA Uniform and Equipment Guide Rp_c1826
Combat Boots - These modern combat boots are designed to provide ankle stability, gripping of feet, and foot protection. The boots are also effective in ventilation and comfort. It incorporates nylon sides, a black leather exterior, and near-universal fitting. Pressure pads on the bottom absorb shock and hard rubber is used to stop slipping. Laces on the front consist of quick tying, strong strings. The boots are water proof, do not conduct electricity, fireproof, and last long through difficult, varied terrains.

CCA Uniform and Equipment Guide Rp_c1827
Cargo Pants - Loose, green, thick, fast-drying pants with white lines running on the left and right sides. They carry two pockets on the left and right upper thighs, and are held up by a belt located on the unit's lower stomach. Made with nylon, special fibers, and cotton. The cargo pants conduct electricity, but reduce brief electricity hazards by 10 percent. They protect against brief, small fires, but only for a brief amount of time. Extinguish fires as soon as possible. Fit into boots.

CCA Uniform and Equipment Guide Rp_c1828
Combat Jacket - A combat jacket made thickly with nylon, cotton, and special fibers. Incorporates flak jacket fibers. Protects against debris. Trades much of it's protection for mobility, comfort, and cost-effectiveness. Rather ineffective against grenades and conventional explosives. Useful for glass shards, flying debris and shrapnel, but bruises and wounds will be nearly inevitable against said projectiles have enough momentum. Combat jacket is made for small flying objects that have brief momentum, not constant. Combat jacket is not made for bullets, knives, conventional weapons, or wielded weapons. The combat jacket's main priority is to keep units warm in cold weather, not necessarily to protect against attacks. Combat jacket is near water-proof and quick drying. Combat jacket is universal and will fit most units. Also covers upper thighs and has a short neck. Neck may be closed to form small turtleneck. Protects against fire, but only for a brief amount of time, as it is difficult to ignite with brief, small flames. Extinguish fires as soon as possible. Reduces brief, small electricity hazards by 10 percent. Is not designed for constant or repeated strain.

CCA Uniform and Equipment Guide Rp_c1829
Belts and utility belts - Standard issue belts. Units are given one clothing belt and two utility belts. Wear on waist and stomach. Used for bracing datapads, pistols holsters, flashlights, magazine pouches and other accessories and equipment. Clothing belt is used to hold cargo pants. Utility belts may be used to place on top or under combat jacket.

CCA Uniform and Equipment Guide Rp_c1830
Type Two Kevlar Vest - A black combat vest made out of multiple layers and plates of kevlar fiber covered in nylon. Catches bullet once bullet injects itself in. The type two combat vest covers the entire chest, part of the sides, parts of the upper stomach, and all of the upper back. Features a neck guard that aids in protecting against fragments. Type two kevlar vest is able to protect most individuals with decent effectiveness against 9mm, .45 ACP, and .40 S&W. Is not mean't to take multiple rounds simultaneously or close together. Hitting the same area of the kevlar makes it easier to penetrate. The Type Two Kevlar vest is fast drying and semi-water proof. Is semi-fire proof because of it's difficulty to burn, but is only mean't for brief, short fires. Can withstand a brief small shot of fire without igniting. Reduces brief electricity risks by 15 percent. Is flexible, as it only covers the chest. Is not designed for constant or repeated strain.

CCA Uniform and Equipment Guide Rp_c1831
Gloves - Standard issued pair of black gloves. Made out of nylon, leather, and cotton. The gloves moves reach up towards the lower arm and completely cover the hand and wrist. They are effective in ventilation and comfort. Helps with handling toxic or dangerous items. Water proof, does not conduct electricity, fire proof. Rubber is used to stop slipping.

CCA Uniform and Equipment Guide Rp_c1821
Gasmask - The mask protects the identity of those of those who wear it, while protecting against any fumes, toxic gases, or pollutants that units may encounter. Also works as a respirator and is made out of plastics and nylon. Once connected with the backplate, the mask's lens' will begin to show digital information to the individual. This includes the user's heat, the unit's use of stamina, unit's statis, other unit's damages, user's heart rate, user's breathing rate, user's blood pressure, and the location of any wounds that the unit may have suffered. The gasmask also has a zoom. All electrical components cannot work unless it is with the backplate. Gas mask is hard plastic, and will have decent effectiveness in protecting against moderate-momentum projectiles or other hazards, such as small bits of shrapnel, fires, and bits of glass.

CCA Uniform and Equipment Guide Rp_c1823
Backplate - The second most vital part of the uniform. Backplate consists of thin combine alloys and thin layers of metal. Contains two radios on the left and right that are used by units to contact other units and the nexus. Backplate can protect against fragments, debris, and sharp objects. Will not protect against conventional weapons like knives. The backplate takes signals from the CIMS and relays them to the mask, which is then displayed for the user. The backplate will need a constant bio signal, otherwise it will just be a piece of metal.

CIMS (Combine. Individual. Monitoring. Suit.) - The most vital part of the CCA uniform. The suit is worn under all other clothing, and sends data to the backplate. It will tell of any holes or damage the the user has taken. It also tells the user's temperature, the user of stamina, statis, heart rate, breathing rate, blood pressure, and location of the wounds the unit may have taken. Anything that it tracks, it sends to consoles in the nexus and to the backplate. The backplate then sends it to the lens to view. In addition to monitoring, it also moderates and controls body temperature and moisture. The suit will get cooler if it's hot, and hotter if it's cold. The suit will also absorb any moisture leaking through the exterior. Needs a constant bio-signal to activate. If a unit was to die, it will send a signal to all units of the city and to the nexus.

Equipment

CCA Uniform and Equipment Guide Gm_con10
Datapad - A personal digital assistant that records all of the information on units and citizens. With it, you can look for CID's, pictures, and other information that can be useful. Datapad also doubles as a map and a notebook. Must be activated with a constant bio-signal. Datapad may be mounted on belt, strapped onto wrist, or attached to the kevlar vest.

CCA Uniform and Equipment Guide Rp_c1825
Stun Baton - A 14 inch stunbaton with a charge that may be measured from options like kill, stun, and incapacitate. It has a low-to-high setting that the user may change. The grip features a rubber-metal alloy that clings onto the user's hand so that the baton may not slip off. The stun baton also has a removable strap. The end of the stun baton has a cylinder shaped top that is approximately 2 inches. The top gives off the electricity and also acts as a weight, giving impacts more momentum.

Flashlights - CP units are given two LED flashlights. One about 11 inches, and another about 3 inches. The longer flashlight can be used to illuminate dark areas and as a heavy baton, while the smaller flashlight may be mounted on the side of the mask.

Magazine Pouches - Pistol magazine pouches. Combine manufactured. Made with mostly cotton and nylon. Each pouch has a velcro on the top and may hold two magazines in one slot. May be mounted on the belts, the kevlar armor and the pistol holster.

CCA Uniform and Equipment Guide Rp_c1832
Pistol Holster - A holster for the pistol. Made with nylon, leather, and cotton. This socks any sidearm comfortably in. Two magazine pouches may be placed onto the holster. A button and lock mechanism on the top and makes the pistol more difficult to pull out by any foreign users.

CCA Uniform and Equipment Guide Gm_con11
Rappelling Cable and Cable Grip Mechanism - Sided along with a cable grip mechanism, the rappelling cable is a rope made with synthetic fibers. These cables may also be shot out of MP7 grenade launchers, and are used to ascend and descend from areas. The Cable Grip Mechanism requires a bio signal to work. The mechanism holds, pulls, and loosens it's grip on the cable in order to descend or ascend the user safely and quickly. In some cases, units may have to drive stakes into the ground if there is no sufficient railing or strong area to cling the cable with. The cable may also be used to pull up or drop down boxes, items, equipment, and other ordnance. Though the rappelling cable is strong, it may fail depending on what the user uses for holding it. The cable grip mechanism is specifically designed for up to one to fourteen individuals with full gear (including clothing, belongings, and other barracks needs) on one rope, but may also be used to retrieve and drop heavy equipment. Without the mechanism, all strength must be done based on the physical fittness and strength of the user(s).


Last edited by ParaShock on Mon Dec 17, 2012 1:29 am; edited 9 times in total

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CCA Uniform and Equipment Guide Empty Re: CCA Uniform and Equipment Guide

Post  ZeMysticalTaco Fri Nov 23, 2012 12:15 am

[
Stickied for better than shadows.

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CCA Uniform and Equipment Guide Empty Re: CCA Uniform and Equipment Guide

Post  Guest Fri Nov 23, 2012 12:20 am

ZeMysticalTaco wrote:[
Stickied for better than shadows.

This is just the passive equipment. He can keep credit for his weapons. (For now...muahahaha.)

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CCA Uniform and Equipment Guide Empty Re: CCA Uniform and Equipment Guide

Post  Guest Mon Nov 26, 2012 5:41 pm

ZeMysticalTaco wrote:[
Stickied for better than shadows.

Well thanks Taco Sad Atleast i took the time and effort, just like Para has done here.

I can see a LITTLE of it is obviously wiki.

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CCA Uniform and Equipment Guide Empty Re: CCA Uniform and Equipment Guide

Post  Guest Mon Nov 26, 2012 5:43 pm

ZeMysticalTaco wrote:[
Stickied for better than shadows.

You also can't sticky things based on YOUR general opinion, yes it is a bit better then mine, but mine goes into BASIC elements required for Recruits to know. Para's here goes to specific elements of equipment and Canon. Mine is YES canon but on a different scale.

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CCA Uniform and Equipment Guide Empty Re: CCA Uniform and Equipment Guide

Post  Guest Mon Nov 26, 2012 5:58 pm

Shadow you can't go off the basics forever. This is for advanced users who NEED to know this in hard RP situations.

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